A Philippine Folklore Trading Card Game ยท Free to Play ยท No Download
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About the Game
Lunas at Diwa is a browser-based trading card game rooted in Philippine mythology and folklore.
You play as a spirit-caller โ channeling the creatures and gods of the archipelago to overcome a rival caller in turn-based combat.
Each turn you gain Lunas (moon energy) equal to the turn number.
Spend it to summon spirits onto the battlefield or cast one-use ritual cards.
Every spirit carries an Anting-anting โ a unique ability that triggers the moment it enters the field.
Reduce your opponent's life from 20 to zero to win.
No download. No account. No install. Open and play.
Six Factions
๐บ
Aswang Clan
High attack, life drain. Creatures of the night.
โจ
Diwata Court
Balanced forest spirits. Healing and curse magic.
๐ฟ
Engkanto Grove
Defensive tanks. Slow but nearly unstoppable.
๐ชฌ
Ninuno Council
Ancestor spirits. Powerful ritual combos.
๐
Seafolk Tides
Swift water spirits. Swarm and generate resources.
โฐ๏ธ
Mountain Kin
Unyielding highland warriors. Titanic defenders.
Six Regions โ Choose Your Passive
๐
Luzon
Gain +1 bonus Lunas at the start of every turn.
๐
Visayas
Your spirits deal +1 ATK when you control 3 or more.
๐
Mindanao
Draw an extra card at the start of each of your turns.
โฐ๏ธ
Cordillera
All your spirits permanently gain +1 DEF when summoned.
๐ฆ
Palawan
All your ritual cards cost 1 less Lunas to cast.
๐
Batanes
Your rituals deal +1 extra damage to enemies.
How to Play
1
Choose your Region for a permanent passive bonus, then pick your Faction and deck.
2
Each turn, gain Lunas equal to the turn number. Spend them to summon spirits or cast rituals.
3
Summoned spirits rest one turn before they can attack โ plan your field carefully.
4
Attack enemy spirits or strike directly if their field is empty. Both fighters take damage in combat.
5
Cast Rituals instantly from hand โ Kulam curses, Sumpa strikes all enemies, Basbas blesses an ally.
6
Reduce the enemy's โค HP to zero before they do the same to you. You have 30 turns.
This game was built with the assistance of Claude (Anthropic's AI), directed and shaped by a human creator with a lifelong dream of making games. The creative vision, folklore choices, and all design decisions were human-led. We disclose this openly because honesty about how things are made matters.